Focus areas
- Unreal Engine 5, C++, and Blueprints
- Gameplay programming, combat systems, and AI
- Game design, level design, and technical documentation
I am interested in building well-structured gameplay systems while exploring code architecture, game design, game AI, gameplay UI, and tools that improve project organization, scalability, and iteration.
This portfolio gathers my game projects, technical articles, reading notes, and ongoing studies as I grow toward professional collaboration and international game development opportunities.
Unreal Engine 5 with C++.
Gameplay Ability System.
Gameplay systems architecture in multiplayer projects.
Prototyping and technical documentation.
Professional goal