Focus areas
- Unreal Engine 5, C++, and Blueprints
- Gameplay programming, combat systems, and AI
- Game design, level design, and technical documentation
AP I am a game development student building practical projects in Unreal Engine, with a focus on gameplay programming, AI, combat systems, and game design. My work includes prototypes and studies such as Oathbreakers, where I practice turning design goals into playable systems.
This portfolio gathers my game projects, technical articles, reading notes, and ongoing studies as I grow toward professional collaboration and international game development opportunities.