Professional photo of Afonso Pordeus AP
About

Game development student focused on Unreal Engine, gameplay programming, AI, combat systems, and game design.

I am a game development student building practical projects in Unreal Engine, with a focus on gameplay programming, AI, combat systems, and game design. My work includes prototypes and studies such as Oathbreakers, where I practice turning design goals into playable systems.

This portfolio gathers my game projects, technical articles, reading notes, and ongoing studies as I grow toward professional collaboration and international game development opportunities.

Focus areas

  • Unreal Engine 5, C++, and Blueprints
  • Gameplay programming, combat systems, and AI
  • Game design, level design, and technical documentation

Currently studying

  1. Unreal Engine 5 with C++.
  2. Gameplay Ability System.
  3. Gameplay systems architecture in multiplayer projects.
  4. Prototyping and technical documentation.

Professional goal