No project image Oathbreakers
Isometric action RPG project in Unreal Engine 5 focused on boss combat, modular gameplay systems, and a dark fantasy setting about broken oaths.
Projects, prototypes, and releases that document my practice in game development, gameplay programming, and engine experimentation.
No project image Isometric action RPG project in Unreal Engine 5 focused on boss combat, modular gameplay systems, and a dark fantasy setting about broken oaths.
No project image Unreal Engine 5 action prototype inspired by Northeastern Brazilian culture, developed as a university project to explore combat, atmosphere, and regional identity.
No project image Volunteer boss rush project in Unreal Engine 5, focused on boss AI, State Trees, Blueprint organization, and technical integration with animation and 3D art.
No project image 2D action game developed in Godot during a university game jam, focused on movement, combat, dodging, collectibles, and web publishing.
No project image Unreal Engine 5 study project focused on the Gameplay Ability System, top-down RPG combat, abilities, attributes, gameplay effects, and combat architecture.
No project image 3D puzzle-platformer prototype developed in Unreal Engine 5 for a Mechanics and Balancing university course.
No project image First-person psychological horror game developed in Unreal Engine 5 during a university game jam.