Guardião da Floresta
3D puzzle-platformer prototype developed in Unreal Engine 5 for a Mechanics and Balancing university course.
A short puzzle-platformer prototype where the player explores simple possession mechanics in a forest environment, focused on level design, interaction, and balance practice.
Project overview
Guardião da Floresta is a short 3D puzzle-platformer prototype developed in Unreal Engine 5 for a university course on mechanics and balancing.
The prototype was created from a game jam-style theme based on possession. The player explores a small forest environment while interacting with simple mechanics designed around puzzles, platforming, and progression.
The project was developed solo and served as a practical exercise in building a complete playable prototype with a clear beginning, middle, and end.
My role
I was responsible for the full development of the prototype, including gameplay programming, game design, and level design.
My work included:
- implementing the main gameplay mechanics;
- structuring the player interactions;
- designing the level flow;
- organizing challenges and progression;
- adjusting pacing and difficulty;
- testing the prototype;
- preparing and publishing the PC build on Itch.io.
Project goals
The goal of Guardião da Floresta was to create a small but complete prototype that explored a specific mechanic within a playable level.
Since the project was made for a course focused on mechanics and balancing, the main focus was not only implementing features, but also understanding how those features affected player rhythm, challenge readability, and level progression.
What I learned
This project helped me practice scope control in a solo development context. I had to make decisions about which mechanics were essential, how to organize obstacles, and how to keep the experience understandable within a short play session.
It also gave me more experience with level design in Unreal Engine, especially around pacing, challenge placement, and iteration through testing.
Result
The final result is a short 3D prototype published on Itch.io as a PC build.
The project remains a useful study in rapid prototyping, puzzle-platformer structure, and how small design decisions can affect balance and player progression.
Play or explore this project
Open the published build when available, browse other projects, or follow the technical articles related to my process.