Game development studies and devlogs.
All published articles about Unreal Engine, C++, Blueprints, and the learning process in Gameplay Programming.

Game AI
Using AI to predict player behavior in Hood: Outlaws & Legends
An analysis of how Hood: Outlaws & Legends uses player behavior data to adapt NPCs, create tension, and reinforce the stealth design of the game.

Unreal Engine
Understanding the foundation of any game in Unreal Engine
A look at the main elements of Unreal Engine's Gameplay Framework and how they connect to form the structure of a game.

Architecture
Blueprint or C++ in Unreal: how I decide where each piece of logic belongs
A practical reflection on when to use Blueprint, when to use C++, and how to avoid making a project difficult to maintain.

Unreal Engine
Understanding the lifecycle of an Actor in Unreal Engine
An initial study of how an Actor is created, initialized, updated, and destroyed inside Unreal Engine.

Devlog
Why a game development blog?
A place to document game development studies, discuss concepts, and share knowledge or opinions about different learning materials.