Resume

Afonso Pordeus

Gameplay Programmer / Unreal Engine Developer

afonsopordeus@gmail.com Brazil / Remote-friendly

Game development student focused on Unreal Engine, gameplay programming, AI, combat systems, and game design. I am building personal projects, technical studies, and collaborative work to grow in gameplay architecture, C++, Blueprints, and scalable systems.

Skills

Gameplay Programming

Unreal Engine 5, C++, Blueprints, Gameplay Framework, prototyping, and implementation of playable systems.

Game systems

Combat, attributes, abilities, damage flow, lock-on targeting, interaction, progression, and modular architecture.

AI and Unreal tools

State Trees, behavior debugging, technical integration with animation, 3D models, and assets.

Design and production

Game design, level design, technical documentation, prototype scoping, and collaboration with multidisciplinary teams.

Selected Projects

Oathbreakers

Unreal Engine 5 - Personal action RPG

In-development project used as my main lab for boss combat, modular systems, GAS concepts, C++, and gameplay architecture.

Aura / GAS Study

Unreal Engine 5 - Technical study

Gameplay Ability System study applied to a top-down action RPG, focused on attributes, abilities, effects, and C++/Blueprint integration.

Laranja Mecânica

Godot - University game jam

Published 2D action game on Itch.io, developed in a team with focus on gameplay, level design, and a playable web build.

Experience / Volunteer Projects

Revenge-

Volunteer Gameplay / AI Programmer

Technical contribution to an Unreal Engine 5 boss rush, adjusting AI behavior for 8 bosses with State Trees, reviewing Blueprints, and integrating animation and 3D model updates.

Education

Game development studies

Instituto Metrópole Digital / UFRN

Academic work and projects focused on gameplay programming, design, prototyping, mechanics, balancing, and digital games.

Continuous learning

Unreal Engine 5, C++, Gameplay Ability System, game AI, systems architecture, and technical documentation.